3 resources to help integrate responsive design into your UX practice

Responsive design is changing the field of UX as we know it. Increasingly, the old distinctions of designing for web vs. desktop vs. mobile platforms are going away. We have to think about designing unified experiences that will scale across multiple device types, screen sizes, and input methods. Here are some good resources I’ve come [...]

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A new adventure

Introducing Justin Alexandre Lavoie Nekrasovski, born September 1, 2011 at 11:18 AM EST.    

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What’s different about mobile UX design?

I’ve been fully focused on mobile UX design for about a year now, after a number of years of doing mostly web and desktop UX. Here are a few things I’ve learned along the way about how mobile UX design is different: 1) “Mobile” can be misleading – it describes one of several possible contexts [...]

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5 research-based design principles for porting iOS apps to Android

One of the projects I currently work on involves porting an iOS app to Android. There’s several resources out there that discuss the UX differences between the two platforms, but they tend to be either too high-level or based solely on opinion. As a result, my colleague and I decided to run a quick user [...]

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One app or multiple apps?

How does one make a decision about whether a particular set of usage scenarios should be addressed by a single app or multiple apps? I recently came across this question on a UX mailing list. Here’s the approach I’ve used for answering it a little while ago. My approach was to prototype both the single-app [...]

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Nice visual reference for iPhone UI element dimensions

Via one of the developers on my team. Apple should consider adding a diagram like this to the (all too textual at times) iOS HIG.

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Notes from Dan Saffer’s Complexity of Simplicity talk

Simplicity/complexity is a false dichotomy The real enemy is unnecessary complication Simplistic is not good either. Lack of power/control. Truly simple products understand complexity, but don’t reflect it. How to get there? First solution is likely to be Procrustean: Notes, Google Wave, etc. – neat, plausible, wrong. Things that conspire against simplicity: features, versions, context, [...]

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One set of mobile UI/UX guidelines to rule them all

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If you spend 3 months perfecting a design only to find out it fails to meet customer needs, you've just wasted 3 months of your life. Not to mention your team's.
Jeff Gothelf
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A new year, a new strategy

Happy 2011! You may have noticed that there hasn’t been much going on here for a while now. Let me apologize and explain. I could use the standard excuse – being too busy with projects both professional and personal – and that would be partially true. But the real reason is, I needed to rethink [...]

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