What’s different about mobile UX design?

I’ve been fully focused on mobile UX design for about a year now, after a number of years of doing mostly web and desktop UX. Here are a few things I’ve learned along the way about how mobile UX design is different: 1) “Mobile” can be misleading – it describes one of several possible contexts [...]

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5 research-based design principles for porting iOS apps to Android

One of the projects I currently work on involves porting an iOS app to Android. There’s several resources out there that discuss the UX differences between the two platforms, but they tend to be either too high-level or based solely on opinion. As a result, my colleague and I decided to run a quick user [...]

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One app or multiple apps?

How does one make a decision about whether a particular set of usage scenarios should be addressed by a single app or multiple apps? I recently came across this question on a UX mailing list. Here’s the approach I’ve used for answering it a little while ago. My approach was to prototype both the single-app [...]

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One set of mobile UI/UX guidelines to rule them all

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Slides from my IXDA Toronto talk on doing mobile UX in an Agile environment

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